Serious Games (2009-10)
Harun Farocki
English
Harun Farocki’s four-part project Serious Games (2009-10) takes a look at the use of photorealistic computer-generated imagery in processes surrounding the wars in Afghanistan and Iraq. We see soldiers being trained before missions by demonstrative games that map out enemy terrain and climate in amazing detail – right down till the physical properties of the vegetation found in these geographies. We also see similar interactive programs that help PTSD-afflicted ex-servicemen revisit devastating moments and, in doing so, overcome their condition. There is an amalgamation of reality, fiction and simulation throughout the film. What appear to be documentary segments are revealed to be performances by amateur actor-salesmen demonstrating to soldiers the uses of their video games. In one segment, a mock Iraqi village is set up in Twentynine Palms, California with the help of local Iranian and Pakistani folk that seems directly modeled on a videogame. While not all of these games with reality and fiction pay off, it is intriguing to note how armies’ relationship to war has changed over the years. War appears to have ceased being a hard, irrational, unpredictable material reality and become a science that could be modeled, predicted and controlled. Farocki refers to this modern type of war as an asymmetric war, in which one side has a heavy advantage over the other and focuses on the biased representation and perceptual manipulation such simulations propagate. His fuzzy polemic, however, is not only compromised but also questionable because the kind of representation he is criticizing is, unlike the mass media, made specifically for the consumption of the army and is, itself, based on the army’s existing view of things. So not only does the commentary come across as self-evident, but also toothless because the position that the film locates itself in does not allow for insightful criticism in the first place.
January 16, 2012 at 7:57 am
I was looking forward to seeing this exhibit in NY but was underwhelmed. Your last line echoes something similar that I felt. Although the manner in which I saw the films didn’t really help in properly assessing the material either. There were multiple screens/panels in different rooms playing the 4 segments in a loop, so whenever I walked into a room, I caught a segment midway or near the end. I then waited until it was over before I could start seeing from the start. In your case, were the segments shown one after the other?
Also, a few years ago I had seen a documentary Full Battle Rattle which showed the simulation nature of the military training in the Mojave desert. I felt I learned more from that film although that film didn’t have much video game training aspect.
What I found more rewarding were the tv’s located in each room which had a catalogue of almost all of Farocki’s films. I spent more time watching some of his older films which I felt were more focussed and singular in examining their subjects.
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January 16, 2012 at 7:55 pm
Yes, Sachin. Luckily, it was a traditional projection and played out like a movie, interspersed by a lecture by Farocki, who was present at the venue. It sets a lot of thoughts in motion, but I couldn’t help but feel it boxed itself in from the word go.
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January 16, 2012 at 10:47 am
I heard about Serious Games I–IV when it premiered at the MoMA and thought it sounded fascinating. I haven’t seen it but am a little disappointed from reading the responses (including yours). Farocki has produced many great films, including the brilliant Images of the World and the Inscription of War. I still hope to catch it if it ever arrives to Richmond.
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January 16, 2012 at 7:57 pm
Anubhav,
I’m sure it has its takers (NYT has praised it to the skies), but, as much as I think it opens up a lot of questions, I felt it needed a more outside perspective. Farocki’s incisive criticism of the media just does not hold good in this case.
Cheers!
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