
It only takes two minutes for Sam Mendes’ WWI saga 1917 to set up its premise. A pair of lance corporals (George MacKay and Dean-Charles Chapman) are entrusted by the General (Colin Firth) no less to courier a message to another battalion camping nine miles away. Failure to convey the message before dawn will result in the sure death of 1,600 soldiers. Its implausibility aside, this is an extremely cinematic setup, allowing the story to follow a pair of characters from point A to B. But Mendes chooses to film the entire two-hour narrative in an apparently single take, in the process snuffing out the rich possibilities of the premise.
Like Dunkirk, 1917 is an experiment in film narrative. And like Nolan’s film, it is a failure that’s instructive in the way it fails. The director of Dunkirk had interwoven not just three timelines, which is standard practice, but three timescales: unfolding over a week, a day and an hour but sharing the same screen time. But in popular cinematic grammar, multiple closely intercut narrative threads evoke a sense of simultaneity. Failing that, a thematic correlation as is the case with films like Cloud Atlas or Wonderstruck. Nolan’s consciously anti-grammatical film demands the viewer to actively shift the time markers in their head back and forth, compelling him/her to recognize the various ways war is experienced by its participants despite a unity of mission. Whatever the mechanistic thrills of this formal scheme, the process remains intellectual, far more exigent than the intuitive pleasures offered by the accelerated editing of The Dark Knight series.
1917 complements the challenge, choosing to preserve the spatial and temporal integrity of the narrative by filming it in a single shot. We understand right away, thanks to the history of war movies, that the corporals are going to make it to their destination no matter what, but we also know that they cannot possibly cover nine miles in two hours of real time, considering that they travel mostly on foot. It’s then immediately clear that Mendes has to fudge his filmmaking for the story to reach its conclusion. While the single shot setup purports to offer a slice of real time, as in Jafar Panahi’s Offside, the narrative itself is telescoped artificially into two hours.
Mendes conveys a sense of passing distance and time, without it actually happening, by chaining together a series of starkly different landscapes: cramped trenches, marshlands, lush meadows, drab fields, a surreally lit, ruined city, water bodies and trenches once more. The movement of the corporals from one landscape to another serves the same purpose as a fade-out in conventional movies: to evoke a sensation of ellipse in the viewer. What we then have is an edit-less edit, like in those commercials where the actor seamlessly moves from one vastly different environment to another while seeming to simply walk across rooms. The principle is that of video games, where we find the same idea of telescoping longer durations and distances into shorter screen time, even when the player has a feeling of contiguous experience.
The lack of cuts undermines the effect in another way too. Given that the viewer is planted in the here and the now, there’s no suspense against which the corporals’ action is to be measured. Hitchcock’s theory of suspense involves the revelation of dramatic stakes by a cutaway (to a ticking bomb, for instance). But considering we never know what’s at risk while the corporals are getting delayed, or if they’re getting delayed at all, we don’t share the urgency that the protagonists express time and again. The French film critic and theorist André Bazin championed long take realism, but only insofar as it preserved the spatial tension of a scene. The shot of an Inuit trying to hunt a seal, in Bazin’s example, has more impact presented in a single shot because it reproduces the danger involved as is. In contrast, conceit of 1917 perennially relegates the danger off-screen, rendering every dramatic development merely a shock.
“We experience life much closer to one longer continuous shot”, says Mendes in an interview. But do we? Anyone who has ever watched two people converse across a table will realize that we don’t pay attention to the empty space between them as our eyes leap from one speaker to the other. Our cognitive processes don’t track our ocular movement; our brain incessantly edits out insignificant information. Even our eyes constantly shuttle within a scene, causing counterintuitive mental compensations. Classical Hollywood continuity editing, which relies on closely stitching together vital bits of information from a single space, is thus perhaps more truthful to real experience than the long take. Defending classical scene construction over long shot filmmaking, Jean-Luc Godard wrote: “I would even see in that spatial discontinuity occasioned by shot changes, which certain devotees of the ‘ten-minute takes‘ make a point of despising, the reason for the greater part of the truth which this figure of style contains.”
Indeed, the formal schema of 1917 ensures that it lacks the psychological charge that even the most rudimentary war films contain. Mendes and cinematographer Roger Deakins rightly suppose that their camera must be able to move 360 degrees around the actors to capture their expression. There are even a handful of closeups in the film to underscore dramatically important moments. But these closeups are simply relayed as discrete packets of new information (grief, shock etc.) without actually anticipating them. The viewer’s identification with a protagonist often passes through a combination of an action and the protagonist’s immediate reaction to it. Think of Kirk Douglas walking through the trenches looking at the cowering soldiers in The Paths of Glory. The continuous camera movement of 1917, however, prevents shot-reverse shot constructions. Here, the roving camera introduces a delay between action and reaction, allowing the viewer to get ahead of the protagonists. Or we see the actors’ reaction before the camera pans to what they are reacting to, which makes the reaction only mysterious.
Finally, the notion of transforming the most horrifying of wars into an awe-inducing spectacle carries a stench of Big Money cynicism. To be sure, the idea is to immerse the audience into a time-space where there’s no time for mourning or contemplation, where the only action allowed is to move on, physically and mentally. “It doesn’t do to dwell on it”, tells a higher-up to one of the corporals after a tragedy. And there are references to the “horrors of war”, to death and destruction. But all of that is wrapped up in a triumphalist narrative closer to a speedrun through a particularly hard third-person shooter than a meditation on war. Deakins and Mendes concoct several visceral, stunning passages, breaking the monotony of the conceit with regular changes in scale, pace and tone. The viewer is perpetually aware of the creation of this spectacle, even when it tries to conceal it. This self-awareness, though, is led nowhere but a dumb submission to technical virtuosity.
Writing about his son’s enthusiastic visit to the offices of a comic book publisher, American critic Robert Warshow reflected on the benefits of disillusionment: “I think Paul’s desire to put himself directly in touch with the processes by which the comic books are produced may be the expression of a fundamental detachment which helps to protect him from them; the comic books are not a ‘universe’ to him, but simply objects produced for his entertainment.” Maybe 1917 is a new kind of war movie, a proto-Brechtian project that produces an illusion of the world even as it induces a doubt as to how that illusion was produced. And maybe that’s a good thing. We’ll know in time.